Since Apple Arcade released, SEGA has actually been a fascinating fan of the service. We’ve seen brand-new special video games, App Store Greats, and even (sort of) multi-platform launches like with the return of Samba de AmigoAfter a new unique Sonic video gameSEGA’s latest Apple Arcade release is Puyo Puzzle Pop () out now. Ahead of this launch, I had a possibility to talk with Mizuki Hosoyamada from SEGA who has actually dealt with Sonic Billy Hatcherand Puyo video games for many years to go over Puyo Puzzle Popthe Puyo series, prepare for the video game, possible ports, his preferred video games, and a lot more.
TouchArcade (TA): Inform us a bit about yourself and what you do at SEGA.
Mizuki Hosoyamada (MH): I signed up with SEGA’s Sonic Team in 2002 and from there worked as a coordinator, director, and customer of action video games, such as those in the Sonic series. For the previous 18 years, I’ve been director and manufacturer for Puyo titles; and now, in my function as basic manufacturer of the Puyo series, I look after the “Puyo Puyo” IP as an entire, in addition to title production, video game style and examining.
(Editor’s note: He then noted the video games he has actually dealt with)
- Billy Hatcher and the Giant Egg
- Sonic Battle
- Sonic Mega Collection Plus
- Sonic Gems Collection
- Puyo Puyo! 15th Anniversary
- Puyo Puyo7
- Puyo !! 20th Anniversary
- Puyo !! Quest
- Puyo Tetris
- Puyo !! Touch
- Puyo Chronicle
- Puyo Champions
- Puyo Tetris 2
- Puyo Puzzle Pop
TouchArcade (TA): For a great deal of more recent fans, Puyo Tetris on Switch and PS4 was the very first primary video game we had in the West. How has it been for you seeing the Puyo franchise grow a lot in the West given that you began dealing with it several years ago?
MH: When dealing with porting and evaluating older titles in the Sonic series, I got to see what made the video games so popular and popular in The West, and while Sonic fans recognized with Dr.Robotnik’s Mean Bean Machine, they still didn’t learn about Puyo Puyo, so I might inform that Puyo wasn’t extremely well understood in The West. Feeling that the gameplay and the video game’s setting was worthy of more of an audience, I dealt with the advancement and release of Puyo Tetris in Japan, making an opportunity to increase the IP’s effect in The West. Understanding that the Puyo awareness increased, and likewise understanding that there are lots of ardent fans makes me really pleased.
TA: Ever since, we had Puyo Tetris 2 get here concurrently on numerous platforms worldwide, and it was exceptional. I purchased it on all 4 platforms and have actually played it excessive. What knowings from the initial did you take into this video game?
MH: For the release of Puyo Tetris, we initially required to produce Tetris characters and standard guidelines, which implied it was hard to get all of our concepts into the video game. When making Puyo Tetris 2, we presented great deals of functions for gamers of the initial to take pleasure in, in addition to listened to feedback from those gamers while developing the video game, permitting us to produce a fuller title. Fans of the initial discussed they were pleased to see specific characters return, with the 2 brand-new characters Marle and Squares showing to be popular.
TA: Inform us a bit about how Sonic entered Puyo Tetris 2.
MH: The primary factor is that numerous Puyo Tetris fans are likewise fans of Sonic, and we heard numerous demands worrying a Sonic look. Our SEGA of America personnel likewise recommended to include him in the video game as a surprise. As soon as we got the all right from the Sonic group, we went on and executed him. By the way, a great deal of individuals who have experience dealing with Sonic video games - myself consisted of - deal with the Puyo group, so in such a way the Sonic Team is the Puyo Team. Another factor why we have Sonic-esque Puyo skins is due to the fact that we work right next to the Sonic Team in the very same studio.
TA: The Puyo series has actually had lots of video games throughout consoles and mobile platforms throughout the years. You’ve dealt with several titles, music, and more for the series. Which has been your preferred up until now?
MH: Obviously, I have a love for all titles I dealt with, right from my very first, Puyo (15th Anniversary). I advise our newest video game Puyo Puzzle Pop the a lot of. When creating a